[ New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Forum moderator: crowdrummer  
Information Library » CTE » Community Test Environment » High Tickrates changes
High Tickrates changes
crowdrummerDate: Tuesday, 09-Jun-2015, 1:35 PM | Message # 1
Smaw Man
Group: Users
Messages: 133
Status: Offline
High Tickrate Changes
Added server FPS to the NetworkPerfOverlay.
Changed the high tickrate rcon flag to need a server restart – fixes the issues at start of round post changing the tickrate issue.
Fixed vaulting – in general!
This issue showed when playing on high tickrate servers, but exists in the main game. The issue was that vaulting used animation driven controls of the character – and if your framerate dipped, it would de-sync the client and server – which in turn would fail the vault.
This fix also will affect all other animation driven systems – like climbing ladders etc. Please let us know if you see any new issues related to something like that!
 
Information Library » CTE » Community Test Environment » High Tickrates changes
  • Page 1 of 1
  • 1
Search: